Supported languages for each game are also listed at above links. We won't provide any voice files, they can be only extracted from the Evolution edition games PSVita. Tutorials can be found somewhere else. Or if you have psarc. If all goes well, you will see an information of SoraVoice Lite in the title bar after launching the game. Settings listed below:. Comparing with the original SoraVoice , these features are removed:.
Skip to content. Star Branches Tags. Could not load branches. Could not load tags. Latest commit. Git stats commits. Failed to load latest commit information. View code. Dump the game's image 2. Extract data. Convert at9 files to ogg files 4. About Lite This is a new lite version of the original SoraVoice , by removing some uncommon used features, it has better compatibility and performance.
About dsound. Voice Scripts Voice Scripts are at the very core of the patch, as they call the needed Voice Files line by line. Voice files We won't provide any voice files, they can be only extracted from the Evolution edition games PSVita. Post by zeromonkey » Tue Aug 11, pm.
Post by Gu4n » Tue Aug 11, pm. Post by neoxephon » Fri Aug 14, pm. Post by flamethrower » Fri Aug 14, pm. Post by neoxephon » Sun Aug 16, am. Post by Gu4n » Thu Dec 17, pm. Post by Gu4n » Mon Sep 19, am. Heroes of Legend Forums Skip to content.
Quick links. Probably one of the best RPG series created with it mix of story telling and adventure. I don't own this game, so I'm not able to investigate the script. However, I think it's a very difficult format. You'd need to know about how to use regular x86 debuggers and my skill with those is lacking.
With LoH series, it's the "rooms" design. Anything that could happen in that room is put in one file. The file is divided into separate "functions. Within each function, it's just a list of instructions. With Nayuta, they made the instructions very obvious. But in LoH, it's not obvious which of the bytes are instructions and which are instruction operands. Like for example, "fade to white in 6 seconds" - 6 seconds would be an operand for the "fade to white" opcode.
It should be easy to recognize which opcodes have to do with displayed text. But it's not possible to change the length until all opcodes are understood. Many opcodes are variable length which makes figuring it out more difficult. I haven't located the uncompressed versions yet. It's actually pretty cool. The header is labeled with what I am guessing is what the file relates to.
Some of them are labeled "event" "zeiss" and "gaiden3". Lots of cool images in the game and you can extract a lot of maps. They are. Still no luck on the PSP version. The reason I'm looking into this is because there's content within these files that didn't end up in the final game. To be more specific, in the game you can access various side stories gaiden through the means of Doors. Each door is part of a celestial body, i.
Moon long gaiden , Star shorter gaiden and Sun mini-games. There are 5, 15 and 5 of each, respectively. Chinese hackers have been able to re-construct the sixteenth door, which can be seen in this video spoilers, of course. Since the Chinese hackers managed to provide a transcript of the dialogue hidden under my spoiler and I have searched the entire script for The 3rd PC without luck, I'm positive there must be something within the PSP version.
It's just, as you can see, oddly compressed. Considering the contents of that door, it's like a Holy Grail quest for Kiseki. Do you want to have a look through those?
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